# Devil Square

#### Overview

Devil Square is an intense monster hunting event that challenges players to survive three escalating waves of enemies. Each wave features stronger monsters and powerful bosses, testing your combat skills, resource management, and teamwork. The event rewards brave participants with Devil Square Points based on their performance, creating both individual achievement and competitive rankings.

The event operates on a strict schedule with limited entry windows, making each participation opportunity valuable. Death or leaving the arena means permanent exclusion until the next event cycle.

<figure><img src="/files/7nRNY7fDh4L6hHAEhmJz" alt=""><figcaption><p>Mainhall 99 52</p></figcaption></figure>

#### Quest Requirements

|  **Devil Square Event** |                  |
| :---------------------: | :--------------: |
|     **Requirements**    |                  |
|        Base Level       |   70 or higher   |
|          Party          |   Not required   |
|        Entry Fee        |    20,000 Zeny   |
|    **Event Schedule**   |   Every 2 hours  |
| **Registration Period** |     2 minutes    |
|    **Event Duration**   | Until completion |

#### How to Enter

**Location & NPC**

* **NPC:** Devil Square Guardian
* **Map:** Main Hall (mainhall)
* **Coordinates:** (253, 128)

**Event Schedule**

Devil Square opens at these times daily:

* **00:00** (Midnight), **02:00**, **04:00**, **06:00**
* **08:00**, **10:00**, **12:00**, **14:00**
* **16:00**, **18:00**, **20:00**, **22:00**

**Entry Process**

1. **Talk to NPC**: Select "Enter Devil Square"
2. **Meet Requirements**: Ensure you have Level 70+ and 20,000 Zeny
3. **Pay Fee**: Confirm payment of required Zeny
4. **Enter Arena**: Automatic warp to Devil Square battlefield

#### Event Structure

**Registration Phase (2 Minutes)**

* **Entry Window**: Players can register and enter
* **Preparation Time**: 2-minute countdown before combat begins
* **Final Announcements**: Server-wide notifications at 1 minute and start

**Combat Phase (Variable Duration)**

* **Three Progressive Rounds**: Each harder than the last
* **Survival Requirement**: Death means elimination
* **No Re-entry**: Failed participants must wait for next event
* **Team Coordination**: Work with other survivors

#### Battle Rounds

**Round 1: "Initial Assault"**

**Total Monsters:** 61 (60 regular + 1 boss)

|      Monster Type     | Quantity | Difficulty |
| :-------------------: | :------: | :--------: |
| Gold One-Horn Scaraba |    15    |     ⭐⭐     |
| Gold Two-Horn Scaraba |    10    |     ⭐⭐     |
|   Gold Rake Scaraba   |    10    |     ⭐⭐     |
|  Immortal Wind Ghost  |    15    |     ⭐⭐⭐    |
|     Large Gigantes    |    10    |     ⭐⭐⭐    |
| **Boss:** King Poring |     1    |    ⭐⭐⭐⭐    |

**Round 2: "Escalating Danger"**

**Total Monsters:** 61 (60 regular + 1 boss)

|     Monster Type     | Quantity | Difficulty |
| :------------------: | :------: | :--------: |
|       Arc Elder      |    15    |     ⭐⭐⭐    |
|       Big Bell       |    10    |     ⭐⭐⭐    |
|  Bone Crash Soldier  |    10    |    ⭐⭐⭐⭐    |
| Bowie Buffalo Bandit |    15    |    ⭐⭐⭐⭐    |
|     Frost Spider     |    10    |    ⭐⭐⭐⭐    |
| **Boss:** Red Pepper |     1    |    ⭐⭐⭐⭐⭐   |

**Round 3: "Final Confrontation"**

**Total Monsters:** 51 (50 regular + 1 boss)

|          Monster Type         | Quantity | Difficulty |
| :---------------------------: | :------: | :--------: |
|        Combat Basilisk        |    15    |    ⭐⭐⭐⭐⭐   |
|      Contaminated Raydric     |    10    |    ⭐⭐⭐⭐⭐   |
|  Contaminated Raydric Archer  |     5    |    ⭐⭐⭐⭐⭐   |
|        Frozen Gargoyle        |    10    |    ⭐⭐⭐⭐⭐   |
|       Fruits Pom Spider       |    10    |    ⭐⭐⭐⭐⭐   |
| **Boss:** Corrupted Dark Lord |     1    |   ⭐⭐⭐⭐⭐⭐   |

#### Point System

**Scoring Structure**

* **Regular Monster Kill:** +1 Devil Square Point
* **Boss Monster Kill:** +10 Devil Square Points
* **Real-time Tracking:** Points displayed immediately after each kill
* **Permanent Storage:** Points accumulate across all events

**Point Values Per Kill**

|    Kill Type    | Points |                  Notification Display                  |
| :-------------: | :----: | :----------------------------------------------------: |
| Regular Monster |   +1   |        "Devil Square: +1 Point! Total: X points"       |
|   Boss Monster  |   +10  | "Devil Square: BOSS KILL! +10 Points! Total: X points" |

**Point Notifications**

* **Boss Kills Announced:** Server-wide announcements when players defeat bosses
* **Personal Tracking:** Individual point displays after each kill
* **Progress Updates:** Live monster count per round

#### Arena Features

**Map Restrictions**

* **No Experience Gain:** Focus purely on survival and point earning
* **No Teleportation:** All warp and teleport skills disabled
* **No Saving:** Cannot set respawn point inside arena
* **No Memo:** Cannot memorize warp locations
* **No Penalties:** Death doesn't cause experience loss
* **No Ice Wall:** Certain skills restricted for fairness

**Combat Environment**

* **Progressive Waves:** Monsters spawn in organized rounds
* **Boss Spawns:** Special announcement for each boss appearance
* **Monster Tracking:** Live count of remaining enemies per round
* **Safe Zones:** No designated safe areas - constant danger

#### Strategy Guide

**Preparation Tips**

* **Supply Management:** Bring abundant HP/SP potions and food buffs
* **Equipment Check:** Ensure gear is repaired and optimized
* **Skill Build:** Focus on area damage and sustained combat abilities
* **Team Coordination:** Plan roles if entering with friends

**Combat Strategy**

* **Target Priority:** Focus bosses for maximum points (10x multiplier)
* **Positioning:** Stay mobile to avoid being overwhelmed
* **Resource Conservation:** Manage SP carefully across all three rounds
* **Group Tactics:** Work with other players to control monster spawns

**Survival Techniques**

* **Crowd Control:** Use area skills to manage multiple enemies
* **Healing Timing:** Don't wait until critical HP to heal
* **Escape Routes:** Always maintain paths to less crowded areas
* **Boss Preparation:** Save powerful skills and items for boss fights

#### Exit Options

**Emergency Exit**

* **Exit NPC:** Devil Square Guardian #2
* **Location:** Southeast corner of arena (246, 245)
* **Function:** Immediate warp to save point
* **Warning:** Exiting eliminates you from current event

**Event Completion**

* **Victory Condition:** Survive all three rounds
* **Automatic Exit:** Event ends after final boss defeat
* **Celebration:** Server announcement of completion
* **Rewards:** Keep all earned Devil Square Points

#### Advanced Features

**Event Mechanics**

* **Round Progression:** Automatic advancement after clearing all monsters
* **Death Elimination:** No resurrection or re-entry allowed
* **Time Limits:** No time pressure - focus on survival
* **Player Cooperation:** Team up with other participants for better survival

**Point Management**

* **Permanent Points:** Devil Square Points never reset
* **Cross-Event Accumulation:** Points earned from all successful participations
* **Future Use:** Points likely redeemable for exclusive rewards
* **Competitive Value:** Track your performance against other players

***

> 💡 **Pro Tips**
>
> * Boss kills give 10x more points - prioritize them when safe to do so
> * Bring friends for better survival chances and coordinated attacks
> * Save your strongest skills and consumables for Round 3's final challenge
> * The 20,000 Zeny entry fee is worth it for the exclusive Devil Square Points!

> ⚠️ **Critical Warnings**
>
> * Death or leaving the map eliminates you until the next event cycle
> * No second chances - prepare thoroughly before entering the arena
> * Events only occur every 2 hours - don't miss your participation window
> * All teleportation is disabled - you must fight your way through every wave

Ready to test your mettle against the forces of darkness? Enter Devil Square and prove you have what it takes to survive the ultimate monster gauntlet while earning exclusive Devil Square Points for future rewards!


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